‘Star Trek: Discovery’ S2 Finale Recap: When No One Has Gone Before’Star Trek: Discovery’ Season 2, Ep 13 Recap: Tearful Preparations How do you top a three-episode arc about journeying into the mycelial network and the emotional resurrection of a beloved character? Well, you don’t. Instead, Star Trek: Discovery went back to the basics with an episode fully of exploration, social change, sci-fi action and… well, discovery. This week we’re catching up with Saru, and the big cliffhanger from two weeks ago. The show would have gotten to it last week, but there were more pressing issues. Like getting Tilly back, saving the mycelial network and resurrecting Culber (yay!) For now, he’s in med by still trying to process exactly what’s happening to him. Fortunately, he has a confident, reassuring buddy in Saru. He’s in there trying to figure out what this previously undiscovered phase of Kelpien life is. His fear receptors are being suppressed, and he’s growing teeth-like spikes where his fear ganglia used to be.As much as he’s learning about his own species, we learn even more about them this week. With Tilly’s mycelial mess cleared up (for now), it’s back to hunting down the red signals appearing all over space. The latest appears over Kaminar. To get us all up to speed, Saru gives everyone a crash course in Kaminar society. The predator species is called the Ba’ul. The Kelpiens are kept subservient by their awe and fear of the Ba’ul’s superior technology. They want desperately to preserve the status quo, which is where the “get eaten or go insane” lie about what the Kelpien’s assume is their death process comes from. Ba’ul technology, we learn, is how Saru came across Starfleet in the first place. Desperate not to be eaten, he stole a piece of tech and sent a distress signal into space. It was picked up by Philippa Georgiou and the whole universe opened up for him.Sonequa Martin-Green as Burnham; Doug Jones as Saru; Hannah Spear as Siranna–Photo Cr: Michael Gibson/CBSSince the isolationist Ba’ul refuse to communicate, Burnham and Saru beam down to his former village to ask a Kelpien priest if they’ve seen anything. That’s where we learn the Ba’ul have installed pylons by every Kelpien village to keep an eye on them. Saru’s return from space with an alien species doesn’t go unnoticed. Saru runs into his sister, Siranna, who became the village’s priest after his disappearance. I loved this scene. It was packed with the sense of wonder that we want from Star Trek, coming from both Sirana meeting another species for the first time, and from Burnham’s interest in a new alien world. There’s so much beauty and wonder packed into this short scene, and it reminds you of everything you love about this franchise.It doesn’t last long, though. First, Saru angers Siranna, revealing that the only reason he came back was to investigate the red light that appeared in the sky. Not for her. The, the Ba’ul start threatening the village, and Burnham and Saru need to beam out of there before the situation gets out of hand. That just makes things worse. When Burnham and Saru get back on the Discovery, the Ba’ul are much more willing to talk. They want Saru back. And their interest only increases when they learn that he has evolved. And they’re willing to destroy his whole village to get him back. Saru disobeys orders and surrenders himself to the Ba’ul. Once taken captive, he finds they’ve brought Siranna too. She’s seen too much.Hannah Cheesman as Airiam 2.5–Photo Cr: Michael Gibson/CBSBurnham finds it odd that the Ba’ul’s demands grew more forceful after they learn Saru survived the Vahar’ai. She, Tilly and Airiam comb through the planet’s history in the Sphere’s data. It turns out that at one point, the evolved Kelpiens nearly wiped out the Ba’ul. They used to be the predators. That’s what caused them to develop the technology to institute a fake balance that benefited them. Meanwhile, Saru is discovering the same thing. When the Ba’ul restrain him, a protective collar appears where his ganglia used to be and shoots spikes at the threat. The Ba’ul reveal they see evolved Kelpiens as beings who can only be monsters. That’s how they’ve justified subjugating them all these years.After a genuinely fun action scene in which an evolved Saru kicks some serious ass (never expected to see that), he uses the same technology he used to send his distress signal in the first place on a much larger scale. He triggers Vahar’ai in every Kelpien on the planet. With them all going through it at once, they all learn that the balance as enforced by the Ba’ul is a lie. As for what the truth is, that’ll take years for them to figure out. But now, they’re asking questions. That’s a threat to the Ba’ul, who activates the pylons to wipe out every Kelpien village in existence. It’s too much for the Discovery to handle, but they don’t need to. The red angel appears before Saru, unleashing a powerful electromagnetic blast that disables the Ba’ul lasers.Doug Jones as Saru–Photo Cr: Best Possible Screengrab/CBSYes, it’s a massive Deus Ex Machina, but it’s so tied to the season arc, it’s not bothered here. While it would have arguably been more fun and more Star Trek for the Discovery crew to think of a scientific (or technobabble-disguised magic) solution, we’ve been chasing the red angel for six episodes now. The Red Angel didn’t just come out of nowhere. We know it shows up when things are dire and people need to be saved. Why is still a mystery, and one that both the scientific and military-minded factions aboard the Discovery are very interested in solving. It may not be saving the world with science, but its wonder and exploration still feels very Trek.Star Trek: Discovery really seems to be coming into its own in the seconds season. It’s finding its own unique take on Star Trek, which has involved more than a few pitfalls. It also delivers some incredible highs and unexpected moments. Here, we went to an alien world, were hailed by a hostile species and upended societal assumptions with a disregard for the non-interference directive that would make James T. Kirk proud. Seriously, Saru altered the evolutionary path of an entire planet and nobody batted an eye. I guess when the alternative is sacrificing a crewmember, an innocent priest and potentially allowing a genocide to happen, there’s not much room for debate. It’s exciting to see Discovery find its place in the Star Trek canon. I’m excited to see how it continues to evolve.Star Trek: Discovery streams Thursdays at 8:30 p.m. on CBS All Access.Previously on Star Trek: Discovery:‘Star Trek: Discovery’ Season 2, Episode 4 Recap‘Star Trek: Discovery’ Season 2 Episode 3 Recap‘Star Trek: Discovery’ Season 2, Episode 2 Recap Stay on target
Enter BBC’s ‘Doctor Who’ Fan Art CompetitionMCU News: Phase 4 Poster, Spider-Man Theories & More It’s been 33 years since The Neverending Story hit theaters, enrapturing children everywhere with a story of fantasy, dragons, and existential dread. Kids’ movies in the 1980s did not mess around. In an era where dark fantasy was routine for family films, The Neverending Story stood above the rest. Instead of a standard good vs. evil story where the heroes defeat a bad guy, it told one about the importance of imagination. What threatened the magical kingdom of Fantasia was Nothing. A lack of imagination in the modern world caused an unstoppable all-consuming force to unmake an entire land. And if that wasn’t nightmare-inducing enough, there was a super-intelligent wolf out to kill a child. Sleep tight, kids!Despite a falling-out between the filmmakers and the author of the book, Michael Ende, The Neverending Story remains one of the best children’s films ever made. Not only does it completely hold up 33 years later, it’s still fun to watch for adults. That’s because it respects its audience’s intelligence. It didn’t talk down to kids. It gave them a complex fantasy world with its own rules and well-thought-out characters. What other family film has a rock giant contemplating its strength and powerlessness against an unstoppable void? Then there were the Swamps of Sadness, probably the most traumatizing scene ever put into a kids’ movie. While the rumor about the horse actually dying during the filming of that scene is untrue, the scene is still harrowing to watch. In an interview with The Nerdist, director Wolfgang Petersen said he still has to mentally prepare himself before he watches it. It really is an incredibly well-made, horrifying scene.In addition to the great writing and fantastic setting, the special effects made this movie work. In the era before CGI was everywhere, filmmakers had to physically build every special effect. The Rock Biter was a massive puppet. So was Falcor the Luckdragon, which required a team of 20 puppeteers underneath him at all times. It still looks better than most modern CGI. Practical effects, because they’re imperfect and built in the real world, always look more alive and more real than Computer-generated ones. That’s why we all got attached to Falcor so easily. We didn’t care if he was a giant puppet. To us, he was real. Of course, it certainly helped that he looked like a flying doggy. He’s a good luckdragon. Oh, and then there was the song that played when Bastion rode Falcor through Fantasia. For some of us, that was the first earworm we ever heard. In fact, it’s probably stuck in your head right now, isn’t it?Happy 33rd birthday, Neverending Story. May you inspire and traumatize generations of children to come.View as: One Page Slides1/151. Catherine Hennessey2. Tyler Hallstrom 3. Karsten Sch.4. Magdalena Babińska5. Areli Lopez6. Friendshipwarrior7. Jessica Edwards8. Katie Vlietstra9. Gustavo Viselner10. Hannah Blumenreich11. Veronica Fish12. Evgeniya Panova13. Yoann Lossel14. Meg Park15. Djamila KnopfLet us know what you like about Geek by taking our survey. Stay on target
MovieBob Reviews: ‘Shadow’MovieBob Reviews: ‘The Curse of La Llorona’ Is Unsane good?Yes.What’s it about?Directed by Steven Soderbergh, the film stars Claire Foy as a young career woman making a free start in a small town after a frightening experience with a dangerous stalker. After one seemingly routine visit to a new therapist, she finds herself involuntarily committed to a shady local mental health facility which she soon learns something disturbing. Basically it’s part of a chain running an insurance scam whereby they find excuses to commit patients who can be framed to seem inclined to self-harm for however long their health plans will pay out claims. That’s bad enough, but she subsequently discovers that her stalker is impersonating a member of the orderly staff – and of course, no one will believe her because she’s “crazy” (and it’s a corrupt hospital in the middle of nowhere, anyway.)That sounds… unlikely.Apart from the stalker-infiltration, it’s based on several true stories of insurance scams that are not all that uncommon in the U.S.Yikes. But this isn’t a serious drama-type thing, no?Not with that title, no. This is Soderbergh doing essentially a 1970s B-movie, the type of thrillers made by latter-day Hitchcock inheritors like Dario Argento and particularly Brian DePalma: A lean, nasty, no-frills, low-budget thriller with a lurid plot that jumps off from ripped-from-the-headlines real events. Also, the whole thing has been shot with an iPhone – mostly to prove it could be done.Seriously? How does it look?Like it was shot with an iPhone. Gritty, immediate, stark. It’s not pretty, but it gives it an appropriately nasty, edgy sheen that feels right for the material – you feel like you want to wash the atmosphere of the film off of you afterwards, which I’d call an appropriate level of discomfort for the scenario.And it’s really just her trying to survive in the facility with this guy as one of the orderlies?Revealing any more would be giving away the whole point, but you go to movies like this for the cat-and-mouse game of how she’s going to get out of this nightmare and what lengths the maniac in question will go to in order to carry out… whatever it is he’s trying to carry out. And Soderbergh doesn’t hold back on teasing out the near misses, almost escapes, moments of hopelessness, dark turns, sinister reveals and grinding moments of suspense built around tiny would-be weapons of escape like shivs and cell phones. It’s tough, tense stuff.The mix of a lurid psychothriller staging and grimy low-tech “Everytown USA” iconography is genuinely unsettling. The immediacy of the digital photography makes it all just a little too real and unnerving (as does Soderberg’s decision to employ rapid, disorienting edits straight out of the old-school drive-in fare he’s paying homage to) Hell… it’s so authentic to the form, for a little bit there in Act III it even feels like it might’ve gone on for about 10 minutes and two fake-outs too long though eventually, you see what it’s up to.How are the actors?Very good – it’s not just a stylistic exercise, at all. Former SNL player Jay Pharaoh does a terrific supporting turn, Amy Irving turns up as Foy’s mother, Joshua Leonard – who… every time he shows up I feel like people just haven’t seen in anything since The Blair Witch – is the bad guy and he does a real good job.But it’s very much Claire Foy’s show, and she does a really good job. It’s a tough part, because even though she’s the hero a lot of the plot and circumstance and the overall “point” it’s trying to make requires her to be not really the greatest or most sympathetic person. And not just that but also not make the smartest decisions. She also has to do things that we might not want to think we’d do in desperate situations but that you very well might do. Again – part of what this is trying to get across is that you can be an imperfect person and not deserve to be locked-up and/or stalked. And she gets a terrific scene confronting the stalker not only about the violence but about how pathetic and delusional the impulses behind his obsession are that’s just really different from any other version of this kind of scene I can remember seeing elsewhere.So this one gets a recommendation?Yes. This is the kind of movie that it’s really kind of surprising to see them bother to put in a theater this time of year, but it’s also a movie that people will be talking about like “Whoa, how come I never heard about this!?” like a year from now, so you might as well check it out while you’ve got the chance.Let us know what you like about Geek by taking our survey. Stay on target
When Facebook acquired Oculus VR back in March for $2 billion, a lot of people were left scratching their heads — or flat out fuming. It seemed like an odd marriage at the time, but consider this: Oculus really wants to build a 1 billion person MMO.That’s according to CEO Brendan Iribe. He knows that it’s going to take a massive global network to support, and there aren’t many bigger than Facebook’s in 2014. Facebook has already built a computing behemoth capable of supporting nearly 1.3 billion users, endlessly processing their status updates, photo uploads, surveys, and Candy Crush achievements with nary a hiccup.It’s quite possible that Facebook’s infrastructure was what really got the crew at Oculus excited about the acquisition. Obviously, direct access to Facebook’s entire population of 1.3 billion users is an exciting prospect, too. Particularly when Oculus knows that the 1 billion user MMO isn’t going to happen overnight and that simple conversations are the first step on the road to get there.Iribe told the audience at Techcrunch Disrupt in New York that Oculus wants to give people a way to engage in “real” conversations with each other online, saying “that’s the Holy Grail we’re trying to get to.” Presumably that means much more immersive than merely using Facebook’s Skype-assisted video chat feature with an Oculus Rift over your faceDon’t panic. Iribe wasn’t saying that the Rift is going to be drifting away from gaming now that they’re plugged in to the Facebook network. Gaming remains a top priority, but the company wants developers to know that their aspirations go far beyond that.As Iribe pointed out to the Disrupt crowd, there’s a whole lot more profit potential with a billion users on a VR/AR platform than there would be on one that’s focused solely on gaming and has 20 or 50 millions users as the ultimate goal.What do you think, Geek readers? Are you ready to pick up an Oculus Rift and become one of the billion?
Nintendo dragged its feet when offering DLC became a popular feature of games on rival platforms, but it has now seen the potential value of offering new content to earn money beyond the original game sale. However, with the forthcoming release of Fantasy Life on 3DS, Nintendo and developer Level 5 have taken a DLC decision that’s only going to annoy gamers.Fantasy Life has been available to purchase in Japan since December 2012. An expansion for the game was then released in July 2013 called Fantasy Life Link, which added a new area called Origin Island, new story content, a range of new equipment and pets, and online play and chat.The game is due for release across Europe on September 26 and North America on October 24 for $40. We were expecting to get the full game, including the expansion which is now over a year old. However, Nintendo and/or Level 5 has decided otherwise and is turning Origin Island into a day-one DLC option. The only exception to that being online play ships with the base game. This decision was highlighted on NeoGAF and confirmed in the official Nintendo press release about its end of year plans.Gamers in general do not appreciate content that’s already completed being held back from a new game release just to offer as paid-for DLC. And in this case it’s a bit ridiculous considering how old the content already is. We should be getting the complete game and all the available content in the west as part of the game price.A similar tactic was used at the release of Mario Golf: World Tour earlier this year. It had the option of a $15 Season Pass and day one DLC. One of the course packs was available at launch, meaning it could have been part of the main game, where as other packs came later as and when they were completed.I have no issue with DLC being offered for content worked on after the original game was released. But to have content available and then hold it back as a DLC pack, let alone offer that content on release day, is a bit much.
So, this Hatred game has gotten some attention over the last few months. It’s the first non-hentai AO-rated game in ages, there was a whole problem with it on Steam Greenlight, and this week it finally came out. I have no doubt it’s a dark, gruesome game with the savage killing of innocents and a relentlessly nihilistic outlook — but it has a darker secret: it’s a lame and incredibly dated idea that does nothing new.Developer Destructive Creations made the game as a response to trends like political correctness and making games as art, so, you play a guy called The Crusader who kills everyone. There’s civilian-killing, cop-killing, and many other varieties of killing, all from an isometric perspective.That sounds a lot like the first Postal game. Postal was made by Running With Scissors, and it came out 18 years ago. In fact, everything about Hatred has this “edgy” attitude that reminds me of my days of wearing all black and glaring at people in high school. It’s steeped in this late-90s mentality that seems both awkward and quaint. Even the idea of fighting political correctness, a term popularized by decades-long conservative commentator and convicted felon Dinesh D’souza, feels so Clinton-era. Even from a purely gaming perspective, we’ve had nearly two decades of advancements in games being dark, weird, and messed up.Sure, Hatred hits home. It’s gross and uncomfortable, but that’s not because it’s violent. It’s because it’s weirdly personal. It’s isometric violence in modern-day real-life, with people screaming and running from you. That’s it. You’re a weird guy in a trench coat with Nathan Explosion hair who has guns and kills people. It’s the sort of thing you could do in any Grand Theft Auto game if you wanted to distract yourself with gruesome violence for a few minutes. Take away the sympathetic nature of the victims, and you have a game that’s not really that hardcore. Ooooh, it’s bloody. Yawn.Hold Hatred up against any game from the last 10 years that’s tried to be really dark, and it falls apart. Look at Bloodborne, the spiritual Dark Souls sequel that’s become a PlayStation 4 system-seller. It’s not just violent, it’s nightmarishly violent and gruesome. It starts with a hazy walk through a sick town filled with half-mad villagers you need to slaughter as they turn into monsters, and from there takes the most fascinating and thorough descent into surreal Lovecraftian horror I’ve ever seen in a game. I won’t spoil how far down it goes, but to get the “good” (secret/true) ending, you need to do something to a baby. It’s dark. And yes, I know you don’t need to do the baby thing if you time the clinic thing right, but it still counts, and wow, out of context that sentence is horrifying.Dante’s Inferno by Visceral Games looked like a God of War ripoff with a hilariously misguided core concept built around Dante Alighieri’s Inferno. That’s because it was, but it was also super-metal and really dark — as in, you have to kill droves of unbaptized babies with knives for hands.But hey, that’s just horrific violence, and both of those games take place in imaginative settings, right? What about games that simply let you slaughter everyone around you in modern-day New York? Enter Prototype, an open-world “superhero” game and the thematic doppelgänger to Infamous. You play Alex Mercer, a mutated super-monster who walks like a man, and you need to find out what’s going on while Manhattan is quarantined over a mutant virus outbreak. One of the core gameplay mechanics is absorbing people. You can absorb anyone, and New York is filled with civilians wandering around. In fact, you can run from enemies by turning into a civilian and disappearing into a crowd — you just have to eat a civilian first. If you’re low on health, you can eat an entire crowd of screaming, panicking people as if they’re Junior Mints. The game never judges you on it, because instead of Infamous’ binary morality system, Prototype simply casts you as an “unlikable antihero” and runs with it.And of course there’s “No Russian,” the level in Call of Duty: Modern Warfare 2 where, undercover, you have to follow terrorists around an airport as they slaughter everyone (and possibly slaughter people, yourself). This used the whole mass murder of innocents concept to much better effect by acknowledging it at all.The best use of violence as commentary, however, goes to the stellar Spec-Ops: The Line. It’s the video game equivalent of Apocalypse Now, both as a brilliant, harrowing work and as an adaptation of Heart of Darkness. I won’t spoil it, but there’s massacring.The biggest controversy around Hatred is that it has feceived so much attention — not that it does anything new in its horribleness. Killing crowds of innocent people looks a lot more realistic and disturbing with 2015 graphics than with 1997 graphics, but at heart it might as well be called Postal HD.My criticism of the concept of the game shouldn’t be seen as any call to have it banned or censored. If a game is bad, either in idea or in execution, let it come out and flop. If a game is great in idea or execution, let it come out. Even if something is tasteless, there is no good reason to censor it. We are diminished far more by the silencing of voices than the tolerance of them.
January 19 was the 6th annual New York Video Game Awards, a celebration of the past year in gaming thrown by the New York Video Games Critics Circle. As a member of the circle, I was there talking games, handing out awards, watching sketches, cheering for Richard Garriott, and listening to the Tetris theme performed by the all-women accordion band The Main Squeeze. But if you couldn’t make it, don’t worry! You can relive the magic of the 2017 New York Video Game Awards by watching these Twitch videos. Or if you want to cut to the chase, check out the full list winners below.Watch live video from on www.twitch.tvWatch live video from on www.twitch.tvWatch live video from on www.twitch.tvThe WinnersBest eSports Team: Cloud9Best Handheld Game: SeveredBest Remake: The Legend of Zelda Twilight Princess HDBest World: HitmanBest Kids Game AND Best Mobile Game: Pokemon GoBest Music: ThumperBest Indie Game: InsideBest Acting: Famous Mad Man Rich Sommer for FirewatchBest VR Game: SuperhotBest Games Journalism: David WolinskyBest Writing: Mafia IIIAndrew Yoon Legend Award: Richard GarriottGame of the Year: Uncharted 4Congratulations to all the winners. Until next year! Stay on target NYPD Removes 25,000 Bees From Staten Island Ferry TerminalCan You Spot the Bobcat Kitten in This Photo?
For too long the definition of “Game of the Year” has been unfairly narrow. How boring is it to see every website shower the same stale AAA games with praise at the end of each holiday season? So at Geek.com we’re doing what we can to put a stop to this in Game of the Year, a new column celebrating worthy alternative picks for the year’s greatest game regardless of genre, platform, year of release, or even quality. Here, any game can be Game of the Year!Regardless of whether or not you can legally smoke weed in your state, you probably shouldn’t start running a large-scale marijuana growing operation. The world doesn’t need more drug kingpins, even if they do make for great TV show characters. Fortunately, we have games that let us act out fantasies we could or should never do in real life like stealing cars while evading cops or stepping on turtles while being Italian.Lords of Cannabis, this week’s Game of the Year, is a board game about making the sticky icky, dank nugs, sweet kush, etc., for the masses under the radar. And if you’re a fan of a certain other popular board game, this one should feel pretty familiar.Yo, dog. Do you like Settlers of Catan? Would you like it better if instead of pioneers ‘n shit Catan was about weeeeeeeeed? Well that’s Lords of Cannabis. It’s Settlers of Catan but with weed. Not officially, of course. Other Catan spin-offs based on pirates and Star Trek proudly display their Catan brand. Lords of Cannabis simply markets itself as “the strategic game of reaping, corruption, and conquest.” But it cannot be stressed enough. This is Catan but with marijuana.Every aspect of Lords of Cannabis’s design suggests a group of friends got together, possibly while high, and joked about what a Catan clone about pot would play like. And then they made it. Instead of trying to expand the biggest community you’re trying to build the biggest drug operation with the best strains. Roads become drug tunnels. Thieves become DEA sheriffs. Towns and cities become greenhouses and plantations. Instead of wholesome sheep and wheat, players gather illicit crops and cement with their stash cards.Shamelessness aside, Catan’s formula lends itself well to this world. It makes sense for friends to tentatively work together and share resources only to backstab each other in a tabletop game about the drug economy. Much like how Catan is a good gateway game for more serious tabletop play, Lords of Cannabis is a good gateway to brutal capitalism.The games are so compatible enterprising players could probably even merge Lords of Cannabis with their Catan board with some creative tweaks. Cities costs two wheat and three ore but if you throw some seeds and water in there now you’ve got a Party City under your control. They have the most chill sheep I’ve ever seen. Call this mash-up Settlers of Catannabis, which already sounds like a Mouth Moods track. Lots of folks, including myself, already agree that Catan is a pretty fantastic game. And when’s the last time adding marijuana something made it worse? Never.Sometimes I use Game of the Year to talk at length about weird, obscure games with interesting mechanics or historical context within the rest of the industry. Other times I just like to talk about weed. Given the week, it seemed right to keep things simple. So if you know any blazed Catan fans looking for gifts besides shirts and socks, enter the dank side of Lords of Cannabis. You don’t even need to go on the Dark Web to buy it!Check back next week to read about the next Game of the Year! Review: ‘Fantasy Strike’ Is A Fighting Game That Understands…Game of the Year: Jordan Minor’s Best Video Games of 2018 Stay on target
Amazon’s New Facial Recognition Smells Your FearSnapchat’s New Snap Spectacles Will Have Two Cameras, Cost $350 I hate Twitter. It’s lowering my quality of life with bad knee-jerk arguments stripped of all nuance. And given the number of Nazis on there it’s also helping to destroy the world. But I can’t stop myself from scrolling through it constantly. It’s not even because I’m a journalist and verified. It’s just too addictive.If you’re like me, and an unfortunate number of you are, you use your phone an unreal amount trolling apps like Twitter and Facebook and Instagram and Snapchat. It’s become like a biological need, and it’s getting in the way of your actual biological needs. Before, you would need to put your phone away to eat most meals the require you pick up a fork or spoon instead. But not anymore. The Sphoon and Phork are a new iPhone accessory that let you eat and tweet at the same time and never stop, which is terrific or terrifying depending on your point of view. Stay on target This Kickstarter project, this mirror held up to modern society, comes from designer Sergey Mast and engineer Thaechawat Treevitchukorn. And it is what it looks like, a set of forks and spoons designed to attach to the bottom of a custom phone case. Right now the case fits current, smaller iPhones like the 7, 8, and Xs but ideally it would expand to other models as well.Stick the stubby little utensils to the bottom of your phone and you can use the Sphoon and Phork to seamlessly transition between biting and browsing. It’s disturbing how natural the motion actually looks. When you’re done, both tools slot neatly into the back of the case until they are needed again. And since you always have them with you wherever you have your phone, the goal is to reduce your use of disposable utensils and help the environment a little bit. You’ll want to wash them though, and probably invest in multiple sets.The Sphoon and Phork creators are looking for about $11,000 in Kickstarter funding. And they are… far from that goal. But if you’re interested you have three weeks left to pledge for June shipments. For more on new utensil innovations check out the HAPI smart fork along with this Bitcoin fork, and gaze in terror at Toy Story 4’s new Forky character.
Who Are They?Jackson “Jax” Briggs is another one of the Special Forces army dudes and Sonya Blade’s commander. In Mortal Kombat 11 his military PTSD (combined with having been an evil zombie for years) is actually some of the best dramatic material in the story. Originally he had two perfectly normal buff arms. But after they were ripped off, in a rare example of Mortal Kombat violence actually sticking, he replaced them with bionic metal limbs.Kombat KhronologyJax first appeared in Mortal Kombat 2 bringing some appreciated diversity to the cast with his Not Carl Weathers energy. And he’s been a core good guy fighter ever since. He even starred in his own spin-off game Mortal Kombat: Special Forces. And Michael Jai White was the perfect casting for the various live-action Mortal Kombat web shows. Oh, and haters can suck it because Jax deciding to use Mortal Kombat 11’s time travel gimmick as a way to undo slavery actually rules.Koolest KustomizationsI prefer the gruff, old weathered Jax to his younger counterpart. And I keep that aesthetic consistent with metal arms that look as worn down and barely kept together as he is. My Jax has real Logan vibes. As a slow grappler, Jax needs to do big damage up close as opposed to moving around. So I augment this with his short-range shotgun blast, heavy overhead swing, and fast clap that does damage based on the new mechanic where Jax’s arms build up heat as you use them.How Gross Is The Fatality?I’m going to break my rule and actually talk about Jax’s Fatal Blow instead of his Fatality. His Fatality is pretty gross, punching his way through your body. But during his Fatal Blow, the inhuman speed and ferocity in which he just pummels your face and stomach with his metal fists knocks me out every time I do it. Stay on target There have been eleven main Mortal Kombat games. Can you believe it? The 90s were that long ago. Since then the fighting game has become a gory institution as colorful ninjas and sorcerers and special forces agents collide to rip each others’ guts out in wacky martial arts tournaments.But in the past decade Mortal Kombat has gone from just a recognizable violent fighting game to a really good recognizable violent fighting game. And the recently released Mortal Kombat 11 brings the reboot trilogy home with a story mode stretching across all of history and new ways for customizing characters to your liking, with different skills and gear to make the accessible mechanics even more varied and deep.Expensive cutscenes and ancillary (arguably exploitative) side content aren’t worth anything though if your fighting game doesn’t have a solid roster. Fortunately, Mortal Kombat 11 gives you a diverse cast of kombatants on which to unleash your bloodlust. And we’re taking a look at every single one of them. Today’s fighter: Jax.AdChoices广告 ‘Mortal Kombat 11’ Kharacter Guide: Nightwolf‘Street Fighter V’ and ‘Mortal Kombat 11’ Get Ne… Mortal Kombat 11 is available now for PlayStation 4, Xbox One, PC, and Nintendo Switch. For more, read our spine-ripping impressions of the game as a whole, learn more about Mortal Kombat’s history with the government, and check out our character guide for the much less violent fighting game Super Smash Bros. Ultimate.View as: One Page Slides1/271. Read Our Full Mortal Kombat 11 ReviewRead Johnny Cage’s Guide2. Read Sub-Zero’s Guide3. Read Erron Black’s Guide4. Read Scorpion’s Guide5. Read Liu Kang’s Guide6. Read Raiden Guide7. Read Kitana’s Guide8. Read Kung Lao’s Guide9. Read Cetrion’s Guide10. Read Jade’s Guide11. Read Kotal Kahn’s Guide12. Read Skarlet’s Guide13. Read Noob Saibot’s Guide14. Read Geras’ Guide15. Read Baraka’s Guide16. Read Jax’s Guide17. Read Jacqui Briggs’ Guide18. Read Frost’s Guide19. Read D’Vorah’s Guide20. Read Kabal’s Guide21. Read Kano’s Guide22. Read Cassie Cage’s Guide23. Read Shao Kahn’s Guide24. Read Kollector’s Guide25. Read Sonya Blade’s Guide26. Read Shang Tsung’s Guide27. Read Nightwolf’s Guide